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Like its predecessor, Resident Evil 7: Biohazard, Resident Evil Village uses a first-person perspective. It is set in a snowy explorable Eastern European village, described as “pulled straight from the Victorian era” and much larger and more immersive than its predecessor. Structures and buildings in the central village can be climbed and used to fight enemies. Compared to Biohazard, the game is more action focused, with protagonist Ethan Winters now equipped with more combat skills due to military training. The game’s primary enemies, the werewolf-like Lycans, are not only agile and intelligent, but can wield weapons and attack in packs, forcing the player to rethink their strategy on whether to use sparse ammunition, use melee combat, or simply run away. Similar to Resident Evil 4 (2005), makeshift barricades can be used to fend off enemies.
The inventory management mechanic is similar to that of Resident Evil 4, featuring a briefcase and the ability to move and rotate items for better storage space. Players can buy supplies, weapons, upgrades, and items from a merchant called the Duke.[8] The players can also hunt animals in the village and have them cooked into dishes by the Duke. Eating side dishes allows the player to gain certain advantages such as decreasing the damage taken while blocking.[9] Treasures and collectibles can be found around the village, and sold to the Duke for currency.
Players can manually save the game progress by locating and using typewriters, which replaces the tape recorders seen in Resident Evil 7 and marks their first appearance in a mainline game since Resident Evil 4.[10] A map of the village can be accessed from the pause menu, as well as a diary with sketches recapping the player’s progress in the story so far.[6] Two new features added to the game were photo mode, which gave players the opportunity to screenshot in-game moments, and a button to skip cutscenes.
The Mercenaries Mode, an arcade-style game mode of past Resident Evil games, returns in Village. In this mode, players fight through timed stages, and purchase items and upgrades from the Duke’s Emporium.
Similar to Resident Evil 3 (2020), Resident Evil Village included a six-player online multiplayer game titled Resident Evil RE:Verse.[13] Originally meant to launch on the same day as the main game, the game was delayed until summer 2021,[14] and was later further delayed until October 2022.
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The videogame returns to Ethan Winters as the main protagonist, a character who now lives with Mia and has left behind the turbulent episodes of terror of the seventh installment.
Chris Redfield, however, is back to shake up their lives in this videogame that has as its graphic engine the powerful RE Engine tool, which promises to take its scary scenes to new heights.
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